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Multiplayer Character Class Skills

Archer
Bow
The signature weapon of the Archer is a versatile weapon which delivers significant damage over a long range. This skill is nearly identical to that in the single-player game, except the “reload/draw bow” time is now dependant upon the player’s upgrades.
Power Upgrade
Upgradeable. Increases the arc of the bow (the pulling power). Arrows travel further, faster.
Reload Upgrade
Upgradeable. Reduces the time taken to nock and draw arrows.
Zoom
Adds in a modified zoom so the archer can see his target more clearly and aim more precisely over long distances.
Flare Arrow
A bright flare attached to the arrow’s tip causes this projectile to cast light on the environment.
Fiery Arrow
This (magically) flaming arrow sets targets alight.
Poisoned Arrow
This arrow delivers the effects of the magical poison spell to a single target.
Double Arrow
The archer draws and fires two arrows simultaneously in a horizontal spread. This is slower and less powerful than an equivalent single arrow shot.
Triple Arrow
The archer draws and fires three arrows simultaneously in a horizontal spread. This is slower and less powerful than an equivalent double arrow shot.
Bodkin Arrow
Arrows with a tempered steel tip. Delivers massive damage, ignoring armor.
Wracking Arrow
An unpleasant missile, this arrow causes extreme pain to the target resulting in the magical slow effect for the duration.



Assassin
Backstab
A lethal ‘leap forward and kill’ move. This move is triggered automatically when the assassin is close behind a target.
Cloak
Signature ability of the Assassin, the Cloak provides varying degrees of invisibility depending on experience and behaviour. The visibility of the cloaked assassin depends on how fast he moves, and what objects are visible behind him.
Move Silent
This upgradeable skill reduces the noise made by an assassin’s movements. At the highest class levels, an assassin will be able to run almost without being heard.
Stamina
This upgradeable skill increases the rate at which the stamina bar refills. This allows the Assassin more sprinting and more jumping, increasing his chances of escaping from enemy Knights and other attackers.
Poison Dagger
A successful blow of this poisoned dagger delivers the same effects to the target as those of the magical poison spell.
Polymorph
An assassin using this ability appears to be a member of the opposite team. Team indicators (name color, map location etc) will also be changed, although the assassin’s actual name will not; by looking at the player list, a polymorphic assassin can be detected.
Feign Death
This skill allows an assassin to fall to the floor and pretend to be dead, only to get up again upon his command.
Explody Gas Trap
With this ability, the assassin may lay down a tiny explosive trap which detonates on proximity to a target, thus spraying a toxic gas cloud.
Unstaunchable Wounds
This special attack delivers a wound which cannot be healed, and causes the target to continually bleed health away at a low rate.
Triggered Traps
Triggered traps allow the placement of more individual traps, and crucially allows for the remote detonation of these explosives – they are not traditional contact-activated, but more like ‘pipe bombs’. This allows for more complex traps to be constructed.



Warrior
Shield
The knight’s shield allows him to project a visible magic shield, offering physical defense from arrows and spells.
Stamina
This upgradeable skill increases the rate at which the stamina bar refills, allowing knights to run faster, longer, and chain more stance attacks.
Armor
This upgradeable skill reduces damage taken from physical attacks.
Magic Resist
An ability of knights to resist all magical effects – both enemy damage and their own team’s bonuses. This skill is entirely personal and provides no assistance to any other character.
Shield Charge
Using Shield Charge the knight covers the distance to a target in a rush, and throws him or her back, dealing massive damage. The Knight must have a high stamina available before he can charge. Two knights who Shield Charge each other at the same time are knocked back and stunned.
Running Attack
A special move that seriously damages one enemy. The knight must be moving at top speed towards his target. After jumping and attacking, he will bring his blade down from above with awesome force.
Stance Upgrade
Reduces the time taken to enter Combat Stances.
Damage Upgrade
Increases the amount of damage done by each blow.
Last Gasp
This skill delivers a short-term health boost to a single Knight. However, a timer also begins. At the end of this timer, all of the energy that has been ‘loaned’ to the Knight is removed immediately. This may kill the Knight if he has taken damage in the meantime.
Rally Troops
This skill allows a Knight to deliver the effects of Last Gasp to himself and other friendly characters within range.



Priestess
Cure / Curse
The basic ability of priestesses, this skill allows them to heal friends and harm targets. Note that like all of the ‘Cure’ spells, the effects are different depending on the team orientation of the target. Curing your own team gives them health. ‘Curing’ (or ‘cursing’) the enemy is the same spell, but reduces their health. Selecting the ‘Defend’ action with this skill will heal the priestess instead.
Cure Sphere
Creates a spherical cure field (similar to Magic Reflection). Sphere has a maximum amount of curing ability, depending on radius (it shrinks as it cures those inside it). Cure Spheres act as Curse Spheres to enemy characters.
Heal Team
This skill allows a priestess to sacrifice her own energy to heal nearby friends in a wide radius.
Mark Target
Allows a priestess to ‘mark’ an enemy and highlight it to their own team. Team mates who kill the marked target gain extra XP.
Slow
Conjures ‘bramble grenades’ which the priestess throws down to create patches of writhing thorns. Running through these thorns does damage. Additionally, enemies inside a slow area suffer a damage penalty if they are also cursed. Priestesses are immune to their own thorn effects.
Stone Armour
Allows the priestess to cast a temporary armor enhancement spell on friends or herself.
Resurrect/Eat Soul
A priestess can resurrect friendly characters, bringing them back from the dead to fight anew. Resurrected characters must protect their benefactor - if the priestess dies, so does the resurrected. Priestesses can also ‘eat the souls’ of enemy bodies, gaining XP for herself while preventing enemy priestesses from resurrecting them.
Mass Resurrect
Casts the resurrect spell on multiple friendly souls simultaneously.
Blind
Ranged Blind attack.
Toxic Cloud
Creates a cloud of toxic fumes which poisons and disorientates



Mage
Force Arrow
A straight-shot magical attack.
More Mana
Increases the total mana available to the mage.
Quicker Mana Regen
Boosts the rate at which mana recharges.
Flame Arrow
Identical to the single-player skill of the same name, this flaming arrow can be guided to a target.
FireBall
Identical to the single-player skill of the same name, this glowing ball of fire can be guided to a target before exploding in an impressive and deadly fashion.
Master FireBall
A roiling ball of fire which explodes on contact, spilling flames into a large area and setting enemies alight.
Magic Shield
A visible spherical shield which defends anyone inside it from magical spells by bouncing their effects off the surface. Provides no physical protection.
Lightning - Zzap
Zzap is a fast moving little bolt of electricity, enough to give minor damage to all classes.
Lightning Bolt
An instantaneous bolt of lightning. During casting, the target location hears a growing fizzing electrical noise, before a sudden bright flash of light, the crack-boom of thunder and then an after-image of a lightning streak joining the caster to his target. Damage is instantaneous. If a caster holds the ‘charge’ pose for too long, the Bolt will discharge through him instead, causing damage.
Lightning - Chain
A bolt of lightning that leaps around hitting multiple viable targets. It will not hit the same target twice in the same casting.
Firebombs
Sticky magical fire grenades that bounce on the ground within a limited range before stopping and exploding. If they hit an enemy first, they stick to him or her and kill instantly.
Ball Lightning
A slow-moving sphere of lightning energy which attacks anything within its immediate area.







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