




| |
| What is your favorite Level 2 creature in Heroes V? |
|
|

|
| Thursday 11.30.06 Dark Messiah SP 1.02 Patch Details |
 |
Details of Dark Messiah's next Single player patch (v1.02) can be found here:
Forum Link |
| Tuesday 11.21.06 "Medieval Massacre" Tournament on Gamespot |
 |
Hot off the presses!
Gamespot has just announced a Dark Messiah tournament "Medieval Massacre" (sponsored by Comcast High-Speed Internet).
The details:
- 1st Place - Each first-place team member will receive a $120 Best Buy gift certificate.
- 2nd Place - Each second-place team member will receive a $50 Best Buy gift certificate.
- 3rd Place - Each third-place team member will receive a free, one-month extension on their Total Access membership.
The fine print:
- Open only to Total Access Subscribers
- Open only to 8 6-player teams, so hurry!
- Open only to US residents
Click here to check it out, or |
| Friday 11.17.06 Heroes V: Hammers of Fate Trailer |
 |
The Heroes V: Hammers of Fate expansion is out in stores. If you haven't already bought it, watch this trailer and check out what you're missing out on!
Click here to go to the movie downloads. |
| Thursday 11.16.06 Hammers of Fate Dwarf Wallpaper |
 |
With the release of Heroes V: Hammers of Fate, we wanted to celebrate with a new wallpaper! Check it out for your choice of sizes:

1024x768
1280x1024
1600x1200 |
| Tuesday 11.14.06 Heroes V: Hammers of Fate Available Now! |
 |
The Heroes V: Hammers of Fate expansion pack is now shipping to retail stores in the US.
Pick it up today, and check out the new dwarves race, maps and features!
|
| Thursday 11.09.06 Heroes V: Hammers of Fate Preload |
 |
The Heroes V: Hammers of Fate expansion pack is now available from the Ubistore for preload. To check it out, please click here.
|
| Thursday 11.09.06 Heroes 1.4 Patch released! |
 |
| Wednesday 11.08.06 Heroes V: Hammers of Fate Gold Announcement |
 |
Yes, it's true! The expansion pack to Heroes V has gone to Gold Master and is expected in stores next week. Here's a brief list of key game features:
- New faction - Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of the North
- A brand-new adventure - Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead you even deeper into the dramatic events that began with Heroes of Might and Magic V
- Extended game experience - With new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artefacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives you the tools to develop new tactics and further your game experience both online and offline
- Improved mechanics and gameplay - Thanks to new features such as Caravans and a random map generator, you will enjoy an even smoother experience and unlimited replayability. In addition, the simultaneous turn feature will speed up your online games.
Click here to pre-order a copy.
|
| Wednesday 11.08.06 Dark Messiah Single Player Patch v1.01 |
 |
| Tuesday 11.07.06 Dark Messiah Downloads |
 |
Can't find the download you want in the M&M portal news? Don't forget -- you can click on the "Downloads" button to the left to find all of your favorite Dark Messiah wallpapers and screenshots, or search for a video that you might have missed.
Recent video additions to the "Downloads" section:
|
| Tuesday 11.07.06 Dark Messiah Patches |
 |
As a reminder to everyone, the latest patch for Dark Messiah's multiplayer mode is available for automatic download via Steam. This patch is not available from Ubisoft. Visit here for an official forum post outlining the MP change log.
We'll provide more information here when the singleplayer patch is available. This patch will be available for regular download from Ubisoft on its release date. Click here to view an official forum post outlining the expected SP change log.
Please be advised that, since the SP patch has not been released, its content is not final, and this list might change.
|
| Friday 11.03.06 Single Player Patch v1.01 Details |
 |
So we have some details on the Single Player Patch (seperate from the Multiplayer Patch). For the complete list go to this forum post. Below is a some of the highlights from the post:
********************************************************************************************
SP Patch 1.01 changes and bug fixes
********************************************************************************************
- - Crash fixed on Save/Load if player has an object in their hands.
- - Health and poison effects are no longer displayed during credits.
- - Player’s hands don’t appear behind the credits when you combine the Skull of Shadows
with an equipped spell.
- - All game menus are hidden when a video starts.
- - Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
- - Indestructible shields are now really indestructible.
- - Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
- - Crash fixed when the player tries to switch between casting a fireball and taking an
object.
- - Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
- - Saving is now disabled during end game credits to avoid system anomalies.
- - The player now dismounts correctly from the top of ladders, even when moving backward.
- - Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells
like Firetrap.
- - Climbing NPCs can't be charmed and fall if shrunken.
- - Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
- - Fixed weapon being unequipped after jumping in certain conditions
- - Fixed when pressing E multiple time in certain conditions would quicksave the game
- - Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
- - Fixed not being able to take any objects under certain conditions
- - Fixed game crash after de-equipping a weapon in certain conditions
- - Fixed a potential first person hands animation problems
- - Fixed being stuck sometimes in some specific locations close to stairs
- - Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
- - Fixed some scrolls that could be used several times (much like a spell)
- - Fixed teleporting that could occur when using lockpick
- - Fixed Fireball staying stuck to the player until it explodes
- - Fixed, shrinked enemies are now sensitive to melee weapon
- - Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
- - Fixed invisible wall present on level 7
- - Fixed lockping becoming a weapon (melee animations played)
- - Fixed Lighting bolt scroll not working
- - Fixed issue with telekeninesis not always working as intended
- - Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.
|
| Thursday 11.02.06 Multiplayer 1.01 Patch Details |
 |
Today we're happy to release details on the upcoming 1.01 multiplayer patch for Dark Messiah! Please see the list below for basic fixes, and check this thread in the forums for full details. Happy hunting!
- 'Can’t find background image materials/console/startup_loading.vtf' error fixed
- 3/4 Loading Progression lockup fixed
- Loading bar now displays progress information
- When a player reconnects to a server the game should return him to his previous level. This will not work across campaigns.
- Changed the scoreboard to ensure it displays 32 players at low resolutions
- We have made sure the main menu displays even at low resolutions
- Battle Begins Message Flicker fixed
- We have made yet more improvements to the backstab system, making it smoother to trigger and preventing 'lockup' situations
- Now the action of taking a point is considered an 'aggressive' act and will de-cloak an assassin
- Stoneskin now lasts less long on priestesses than other characters. Stoneskin will slow a staff user's attacks.
- Knights will need to have a minimum speed before Leap Attack is triggered.
- Nvidia antialiasing code prevents users selecting an antialiasing mode their card does not support
- Alt-Tab is now re-enabled: This is officially unsupported and the users’ mileage will vary depending on drivers/cards etc.
- Windowed Mode: Entering a command line parameter of ‘-window’ will enable the game to be played in a window. Mileage may vary.
- Game Servers in Steam Browser: Should now be visible in the standard out-of-game server browser
|
|

|